Friday, 21 December 2018

EA Sports Cricket 2018 PC Game Download



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Game Review

The games are the best source of entertainment. If you want to make lots of fun in free time then you can enjoy the EA Sports Cricket 2018 on PC.

The game is based on the concept of the cricket. The players are able to access the cricket teams from different nations.

The game is designed by adding different types of modes and some specific settings. You can get information about all things from upcoming paragraphs.

How to play?
In the beginning, the players need to create an account in the game. For it, the players are required to click on “create a profile” button.

When you create it successfully after that you can access it by visiting the “My Cricket” option. With it, the players are able to change the following settings –

The level of difficulty can be adjusted
The players can make matches of 50, 20 & 10 overs
Selection of the type of fielding such as – fully or semi-auto fielding
The way of playing the matches is completely based on these adjustments. The selection of fielding type is highly affecting the way of playing the game.

Game Modes
After fixing all adjustments or start playing the game, you can see some options. These options are related to playing modes or types of matches such as –

Quick game
Tournament
Test match
In all types of matches, the players can get a different kind of entertainment level. You should choose the playing mode as per the time available.

The quick matches get completed in short time period and available with the option of fewer overs. The tournament is based on the one-day matches.

System Requirments For EA Sports Cricket 2018 PC Game

CPU: Pentium III or Athlon equivalent.
CPU SPEED: 1 GHz.
RAM: 256 MB.
OS: Windows 2000/XP.
VIDEO CARD: DirectX 9.0c Compatible 3D-accelerated 32 MB video card (NVIDIA GeForce2+ / ATI Radeon 7500+ / Intel 865, 915)
DIRECTX VERSION: 9.0c (Included)
FREE DISK SPACE: 1.8 GB.

Download EA Sports Cricket 2018 PC Game:-
To download This Game-Click Here.

NOTE:-Just Download The Game and Extract Anywhere In Your PC And Start Playing.

Wednesday, 17 January 2018

Assassin's Creed Origins PC


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Assassin's Creed Origins PC Review

In Origins you play (most of the time) as Bayek, Egypt's last medjay (sort of a freelance cop, with a badge and everything), whose grim tale of personal revenge and earnest desire to right wrongs among the locals soon spreads into a quest to rid Egypt of corrupt, powerful, anonymous figures who operate behind the scenes. Bayek isn't just a warrior but also a detective: investigating and stalking his prey, first rooting out the true identities of these shadowy figures, then infiltrating their lairs and sanctums, and finally putting an assassin's blade through their necks. (And then having a lengthy conversation with them—this is Assassin's Creed, after all.) Bayek's quests take him from his small home village of Siwa to the great pantheons of Alexandria to the Nile Delta and beyond, and lets him rub shoulders with figures like Julius Caesar and Cleopatra.

The Egypt of Origins is a stunningly lovely place and I spent a lot of time simply soaking in the sights. Some areas of the map are expansive barren deserts or open seas, and while seemingly desolate of quests they're still well worth exploring to discover their few curiosities and surprises. Towns and villages are bustling with citizens, farmers, workers, and soldiers. There's plenty of dangerous (and eventually tamable) wildlife from vicious crocs and hippos lurking in the Nile to lions and hyenas prowling the sand dunes and rocky hills to flamingos and egrets that take flight when you thunder past on horseback. The simulation in Origins doesn't go below surface level, but if not a living world it's at least a lively one. And wow, it's big. After 35 hours of play, when I'd completed the main quest, tackled tons of side quests, solved puzzles, collected treasures, killed scores of enemies, and done lots of free-form exploring, hunting, and looting, there were still entire darkened regions of the map I hadn't yet set foot in. Origins is a damn big game in an even bigger world.

How the world is divided up isn't my favorite thing ever. It's MMO style, with different regions appropriate for different character levels. If you're level 8, and you cross a border from a region marked for levels 7-9 and into a region marked for level 17-20, well, nice knowing you. No matter your skills and gear, you simply can't take on an enemy too high above your own level: your attacks just won't do enough damage and their attacks will one-hit murderize you. This gives portions of the map a feeling of artificial difficulty, an open world where you're free to go anywhere but not really free to do anything, at least until you've leveled up. When you begin playing you can make a beeline for Giza's pyramids or Krocodilopolis: maybe you'll get there in one piece, or maybe you'll be insta-killed by a hyena that's 15 levels above you.

While I don't care for that particular brand of world creation, I didn't feel stifled by it that often. There were always enough level-appropriate areas to visit, explore, quest, and fight in (plus revisiting a low-level area when you've grown far beyond it can make you feel like a living god, which is pretty satisfying). And for the first time in what feels like a long time for Ubisoft, the world is filled with things to do without going overboard and looking as if someone spilled an overflowing sack of icons on a map. There are plenty of distractions as you ride from quest to quest, and lots of diversions to come across while exploring, but it never feels bloated or over-stuffed with tasks that require you to hop off your camel every few feet or disrupt your progress with the distraction of endless collectibles.

There's also a great series of enemies called the Phylakes: a handful of imposing and ridiculously powerful warriors who individually prowl the map looking for you. They've got massive health bars and brutally deadly weapons, and I found myself loving how unfairly difficult they are to beat. There I am, an unstoppable badass with magic weapons and improbable skills, riding triumphantly away from a fortress of soldiers I'd just easily slashed and stabbed my way through. Then I'd spot a Phylake approaching on the road ahead, and would be forced to slink off and hide in the bushes quietly until he had passed. The Phylakes are humbling, and being humbled occasionally is a good thing.

At one point, when I was level 32, I encountered a level 20 Phylake. I cockily unequipped all my weapons, thinking how satisfying it would be to exact my revenge on one of these super-powered bastards with my bare fists. Uh, nope. He was still too tough. I had to switch back to blades halfway through the fight to finish him off.

Assassin's Creed Origins PC System Requirements-

Here are the Assassin's Creed: Origins system requirements (minimum)

CPU: Intel Core i5-2400s @ 2.5 GHz or AMD FX-6350 @ 3.9 GHz or equivalent
CPU SPEED: Info
RAM: 6 GB
OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only)
VIDEO CARD: NVIDIA GeForce GTX 660 or AMD R9 270 (2048 MB VRAM with Shader Model 5.0 or better)
SOUND CARD: Yes
FREE DISK SPACE: 45 GB
Assassin's Creed: Origins Recommended Requirements

CPU: Intel Core i7- 3770 @ 3.5 GHz or AMD FX-8350 @ 4.0 GHz
CPU SPEED: Info
RAM: 8 GB
OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only)
VIDEO CARD: NVIDIA GeForce GTX 760 or AMD R9 280X (3GB VRAM with Shader Model 5.0 or better)
SOUND CARD: Yes
FREE DISK SPACE: 45 GB

Download Assassin's Creed Origins PC-
Click down below and start downloading full version of game.



Sunday, 5 November 2017

WWE 2K17 PC Game


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WWE 2K17 PC Game Review

On May 31, 2016, WWE 2K17 was officially announced by WWE and 2K, when they revealed Goldberg as the pre-order bonus character accompanied by the debut trailer featuring Goldberg. 2K also announced that the game would include the two versions of Goldberg (WCW and WWE), along with two playable arenas (Halloween Havoc and WCW Monday Nitro).[4][5] On June 27, 2016, a reveal trailer was released announcing that Brock Lesnar will be the cover star for WWE 2K17.[6] On July 14, 2016, WWE announced an NXT Collector’s Edition. The set included superstars such as Apollo Crews, Nia Jax and Shinsuke Nakamura as playable characters as part of the NXT Enhancement Pack, a lithograph designed by Rob Schamberger and signed by Shinsuke Nakamura, an 8-inch collectable action figure of Demon Finn Bálor, trading cards, actual ring canvas from the NXT TakeOver: London event, 50% more points in NXT for MyCareer Mode, as well as the Goldberg Pre-Order Pack.[7]
In the last few years, the WWE 2K series has more or less bucked the iterative trend of the annual sports games it gets some of its DNA from by making risky but ultimately worthwhile changes to its formerly arcade-style formula. By comparison WWE 2K17 feels like more of a fine-tuning year. There are some welcome gameplay tweaks and additions that keep the in-ring action in top form, but while it takes a few small steps forward in some ways it has either remained stationary or slid backward in areas that have needed improvement for a while now.

The first and most important thing, above and beyond the minutiae that’s so easy to get caught up in with wrestling games, is whether the actual wrestling feels right. And like last year’s game, 2K17 delivers the goods. It has a weighty, deliberate feel that really sells the power and impact of each open-hand chop and every double-underhook suplex. Developers Yukes and Visual Concepts have steadily added layers of tactical depth in the last few years that reward timing, planning, and decision-making in a way that makes matches fun beyond the simple joy of playing as your favorite wrestler. All of that holds true this year; even more so thanCore gameplay is the most important thing, but it’s not the only thing. So let's address the elephant in the room: there's no 2K Showcase this year, and it kinda hurts, folks. Don't get me wrong, there's still tons of content here to justify a purchase. This isn't about quantity. But 2K Showcase has been the single-player staple mode since it was introduced as the “Attitude Era” mode in 2K13, and for good reason. It's been the perfect mix of historical reverence and fantasy fulfillment, taking full advantage of the many mechanics that make up the combat system.
While we’re talking about missed opportunities, now that we are a few years into the console cycle the absence of modes that got lost in the hardware transition are starting to get harder to look past. I don’t really care about gimmicky stuff like Buried Alive, but I can’t even do a simple tag-team tables match. How is D-Von supposed to “get the tables,” hmmmmm? Six-person tornado tag TLC’s still aren’t a thing? I get it, there are TONS of modes and features already there, but these are things we used to have and the promise of this franchise has always been an EA Sports-like “if it’s in the game, it’s in the game” approach. So these missing features are tough to ignore.

Still, even the best wrestlers don’t nail every single spot, and 2K17 offers so much depth in terms of modes and options that those missteps barely slow it down. The creation suite continues to expand and impress with a surprisingly powerful Adobe Premier-like Titantron video editor, and the most insanely detailed facial morphing I’ve ever seen in a game. 2K17 even provides a generous helping of stock video footage, icon animations and scene transitions, allowing you to make something truly original rather than just a slightly modified version of an existing Superstar’s video. Bringing back the still-missing Create-a-Move and Create-a-Story would have been an ideal complement to this new tool, but hey, there’s always next year.

WWE 2K17 doesn’t make any big, drastic changes, but its smart gameplay tweaks have revitalized match types I’d ignored the past few years. I really miss 2K Showcase, and 2K17 is still weak in areas that I feel should have been shored up by now, but its excellent combat, and generous amounts of customization help it retain its title.

WWE 2K17 PC Game System Requirements.

Here are the WWE 2K17 system requirements (minimum)


  1. CPU: Intel Core i5-3550 / AMD FX 8150
  2. CPU SPEED: Info
  3. RAM: 4 GB
  4. OS: 64-bit: Windows® 7 (latest updates)
  5. VIDEO CARD: GeForce GTX 660 / Radeon HD 7770
  6. SOUND CARD: DirectX 9.0c compatible sound card
  7. FREE DISK SPACE: 50 GB

WWE 2K17 PC Game Free Download.
Click on below button to start WWE 2K17 PC Free Download. It is a full and complete game. Just download and start playing it.
Download-Click here to Download(Torrent File) 



Friday, 4 August 2017

Titanfall 2 PC


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TITANFALL 2 REVIEW

Titanfall 2's brilliance comes as a surprise, and I say that as somebody who loved the original despite its flaws. In its first attempt, Respawn created a set of traversal, gunplay and mech combat systems that were served well by the multiplayer framework placed around them. I firmly believe that if Titanfall had been released in the late nineties, we'd be talking about its wallrunning, titan-hopping, knee-sliding combat in the same hushed terms reserved for Tribes' skiiing, or Quake's rocket jumping.
Instead, Titanfall was released in 2014. That meant it was burdened by community-sundering season passes and grinding unlock systems, bad practices that drove players away—and that have been fortunately abandoned for this sequel.
Titanfall 2 is a very different game to its predecessor, but it has led me along a similar line of thought. If this were a game from the late nineties or early noughties, we'd likely look back at the mission 'Effect and Cause' as one of the greats of the genre, the sort of one-off statement of imagination and execution that you think of when you consider BioShock's Fort Frolic, Thief 3's Cradle, or—and I can't believe I'm about to make this comparison—Half-Life 2's We Don't Go To Ravenholm. It's that good. I know—I'm surprised too.
That one act really is a spectacular jewel in the game's crown, and it's remarkable because it's a self-contained experience. Titanfall 2 takes notes from the way that Valve structured the Half-Life series: each section introduces a set of ideas, escalates them quickly, and then moves on from them just as fast. As a result there's a lot packed into the 6-7 hours it will take you to finish the campaign, with each section finding its own way to surprise you.
You'll engage in a running firefight through a massive factory that is throwing prefab colony buildings together around you as you go. You'll perform a beachhead landing alongside a phalanx of allied titans. You'll engage in mech duels against a cast of mercenary titan pilots pulled straight from an eighties action movie. And in Effect and Cause you'll... well, I won't spoil it.
If there's anything holding Titanfall 2 back, it's that not all of its chapters are created equal. It has some good ideas, some great ideas, and one brilliant idea. And because of Respawn's (otherwise laudable) willingness to drop an idea when they've used it up, you might find yourself wishing that some of these high concepts stuck around longer than others. Even during its less-inspired moments, however, the worst it gets is 'very good shooter with very big.
Titanfall 2 is built on rock-solid foundations. There's loads of weapons to try, from SMG staples to powerful shotgun pistols to gravity grenades and remote satchel charges. These feel and sound phenomenal—Respawn's legacy as Infinity Ward, the people who invented Call of Duty, is sensed in the simple kinetic pleasure of putting a target in your red-dot sight and pulling the trigger.
This is coupled with the series' brilliant traversal system, which spans double jumps, wall-runs, slides, and powerful melee strikes. Shooting is a form of punctuation in Titanfall—it's through movement that you really express yourself, to the point that resorting to boring old running on the ground can feel like failure. You've also got a short-duration cloaking device, gated by a cooldown, that allows you to reposition in dangerous situations without needing to stop and hide.
In a sense, Titanfall 2 uses cloaking and your freedom of movement to stand in for the bullet-sponge healthbar usually granted to first person shooter protagonists. On the hardest difficulty setting you can't actually take very much fire before you die: it's fundamentally a game about not taking any fire at all. You are the three-way lovechild of B.J. Blazkowicz, the Predator, and Faith from Mirror's Edge. Try not to think about that too much. Also, a robot is your best friend.
If Titanfall 2's singleplayer surprises with quality, then multiplayer surprises with the amount that has changed since the first game. All of the same ideas return, from freerunning pilots to titan calldowns to NPC minions and limited-use power spikes, but each has been rethought. It is as if Respawn laid out Titanfall on a table, took it to pieces, and figured out how to create a new game with the same essential parts.
It's extremely fast-paced and highly lethal, with grappling hooks, speed boosts and phase-shift abilities raising the skill ceiling of movement. An old-school degree of finesse is possible here, and when you watch from the perspective of a good player—usually via the kill cam after they've killed you—you'll realise just how much skill it's possible to express by carefully chaining slides, jumps and wall-runs. Think Tribes.

Features Of Titanfall 2 .
Followings are the features of Overwatch PC Game.
1.It has amazing graphics.
2.Game has good storyline.
3.It has ultimate abilities.
4.Play as a team.

Titanfall 2 Minimum Requirements.
Before you download the game check out your PC requirements.

cpu:Intel Core i3-3600t or equivalent
CPU Speed:Info
ram:8 GB
os:Win 7/8/8.1/10 64bit
Video Card:NVIDIA Geforce GTX 660 2GB, AMD Radeon HD 7850 2GB


Download Titanfall 2 PC Game Free.
Click down below to start the download of Titanfall 2 PC game.Just download it and start playing it.


Thursday, 3 August 2017

Resident Evil 7 Biohazard PC


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RESIDENT EVIL 7: BIOHAZARD REVIEW
Resident Evil 7 Biohazard has been developed and published under the banner of CAPCOM Co., Ltd. This game was released for PC users on 24th January, 2017. Resident Evil 7 Biohazard is an imposing addition in an already renowned and gripping Resident Evil series. It has brought the thrilling horror to a whole new level. You can also download Resident Evil Revelations 2 Episode 4.
Resident Evil 7 Biohazard has been set in the rural America of the modern day and the events depicted in this game are the continuation of Resident Evil 6. This game can be played through first person perspective. It has got the the signature gameplay of Resident Evil with a very tense and gripping environment. You are going to control Ethan Winters, a civilian who has acquired few combat skills. Ethan Winters has got a variety of weapons which includes handguns, axes, shotguns, explosives and flamethrowers etc. With some scintillating visuals and imposing gameplay Resident Evil 7 Biohazard is a game to try out. You can also download Resident Evil Zero HD Remaster.
This understated opening immediately sets the tone for Resident Evil 7. It’s a return to the atmospheric, slow-burning horror of the original, with a few nods to contemporary games like Alien: Isolation and Amnesia. The shift to a first-person perspective might suggest it’s a bold reinvention of the series, in the same way Resident Evil 4 was, but it really isn’t. It’s classic Resident Evil through and through, with healing herbs, item boxes, elaborate puzzles, and shambling monsters. But the convoluted mythology, overripe melodrama, and absurd action set-pieces that plagued the last few games have been sidelined for something more subtle and refined.
To be fair, the first hour—before item management and weapons are introduced—is different to anything Capcom has ever done before. It’s a brilliantly paced, cleverly designed parade of scares set in a dilapidated old house. The fear of what lies around each darkened corner, and your inability to defend yourself, gives you a powerful feeling of tension and unease. It uses jump scares and psychological trickery to whittle away at your nerves, and it’s probably the scariest the series has ever been. But as soon as I had a 9mm pistol in my hand, and found myself juggling items in my inventory and using arcane objects to unlock doors, I felt right at home.
That’s not to say the game stops being scary the moment you find a gun. Not only is ammunition a near-constant luxury, but certain enemies can’t be killed at all, forcing you to sneak past them. You can attack them, and they disappear for a while, but they soak up so many bullets that it’s often a poor trade. You always feel vulnerable, even when you’re cradling a shotgun or grenade launcher, because you never know what the game’s going to throw at you next. One of its greatest strengths is keeping you on your toes and mischievously second-guessing you, throwing in a scare when you least expect it, resisting when the moment seems obvious.
The early hours are spent in and around an old house owned by the reclusive Baker family. It’s a disgusting, rotten place—a far cry from the grand Spencer mansion—and rendered in astonishing detail. You can almost smell the mouldering food and stale, dusty air as you explore, and the building creaks and groans like a dying animal as it’s battered by the wind. There’s a grimy, almost tangible realism to the visuals, and the audio design is sensational too. You can easily track the shuffling footsteps of an enemy by ear, gauging where they are based on sound alone. And the creaking floorboards and sinister sounds that echo around you only add to the rumbling sense of dread felt in every room of this dreary homestead.
But you don’t spend the entire game in the house. There’s a surprising amount of variety here, and it never lingers on one location or situation for too long. Not once did I feel like the game was artificially extending its length with backtracking or filler—something even the best games in the series are guilty of. And during the nine hours it took me to finish it, it was constantly surprising me with new ideas, locations, and story revelations. I won’t go into specifics, because it’s a game that should be played blind, but there are some nice pace changes and shifts in rhythm that jolt you out of your comfort zone.
One of my favourite features, but one I wish they’d made more of, is the use of flashbacks. Find a VHS tape and slide it into a video player and you’ll relive events from the past. In one tape you’re part of a TV crew filming a low-budget paranormal investigation show in the Baker family’s guest house. These little standalone vignettes are wonderfully creepy, and I like how they sometimes reveal something that will help Ethan later on—like the location of a hidden switch. But there are only a handful of them to discover, and I feel like they should have been a much bigger part of the game.
The move to first-person is not as revolutionary as you might think. The combat, which largely involves taking careful aim at an enemy as they shamble towards you, is very Resident Evil. It’s no FPS, thankfully, and the game has a nasty habit of making enemies creep up behind you while you’re distracted by the one in front. But, curiously, there’s no lean button, which makes those moments when you’re trying to sneak around a hammer-wielding maniac slightly tricky. Some will miss the traditional third-person camera, but for me there’s something more intimate about seeing things through Ethan’s eyes.

For the most part, Resident Evil 7 is a successful exercise in modernising and reassessing a series that had become bloated and indulgent. But old habits die hard, and there are a few moments—especially the boss battles—that could easily be slotted into any of the old games. The careful, considered horror is occasionally nudged to one side as you find yourself fighting giant mutants covered in staring eyeballs, and you half expect Chris Redfield to show up and start punching rocks. But these lapses are infrequent, and do have some nostalgia value. Even though it’s the most self-serious Resident Evil yet, it still has a sense of humour. After solving another ludicrous puzzle to unlock a door, Ethan says “Who builds this shit?”
Even though it tries to distance itself, there are links to previous Resident Evil games. Some are subtle, like a newspaper article written by Outbreak’s Alyssa Ashcroft, and others are more overt. But it manages to avoid dining out on the series’ history too much, and is a fairly standalone story. Ethan’s search for his wife gives it a relatable, human underpinning—even when the story unravels towards the end and veers dangerously into B-movie territory. Resident Evil has always told big stories about toppling evil corporations, so it’s good to play as a character with a simpler, more grounded motivation for once.
Resident Evil 7 is a confident attempt at reinvention. But it’s the way it channels the older games, particularly the first, that really makes it great. It takes an industrial pressure washer to the series, blasting off years of accumulated filth and grime. And you’re left with a lean, polished survival horror that borrows from its legacy, but isn’t afraid to look to modern horror games for inspiration too. It loses something in the final act, and a few of the boss battles feel like a hangover from the bad old days, but otherwise this is comfortably the best Resident Evil in years

Features of Resident Evil 7 Biohazard
Following are the main features of Resident Evil 7 Biohazard that you will be able to experience after the first install on your Operating System.
  1. Imposing action and adventure.
  2. Impressive addition in an already gripping Resident Evil series.
  3. Set in the modern day rural America.
  4. Got imposing gameplay.
  5. Need to control Ethan Winters.
  6. Got scintillating visuals.
  7. Got commendable sound effects.

System Requirements of Resident Evil 7 Biohazard
Before you start Resident Evil 7 Biohazard Free Download make sure your PC meets minimum system requirements.

cpu:Intel Core i5-4460, 2.70GHz or AMD FX-6300 or better
CPU Speed:Info
ram:8 GB
os:WINDOWS 7,8,8.1,10 64-BIT
Video Card:NVIDIA GeForce GTX 760 or AMD Radeon R7 260x


Resident Evil 7 Biohazard Free Download
Click on the below button to start Resident Evil 7 Biohazard . It is full and complete game. Just download and start playing it.
Download-Click here to download torrent

Monday, 31 July 2017

Just Cause PC


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Just Cause 1 Overview
Just Cause is one of very interesting open world action adventure video game. It is very beautiful game when you start playing this game you never fell bored. Because you will enjoy fun ans excitement at every moment of play. This game is developed by Avalanche Studios and published by Eidos Interactive. It was released on September 22, 2006.
The main character of Just Cause 1 PC Game is a man named Rico Rodriguez. Who is the agent of a secrete agency. The story of the game is that the officials of the agency decided to send the player to island named San Esperito. In this island there is some peoples who bring some very dangerous Nuclear and chemical weapons. So now the duty of the player is to find these weapons and peoples who tries to use these weapons and finished them. Afterfall insanity PC game is best alternative of this game.
Suspension of disbelief is such a fundamental part of the video game experience that we often take it for granted. Multiple lives and first-aid kits that instantly mend whatever ails you are conventions that we accept without batting an eye, even in games that purport to have realistic settings. That said, Just Cause is a visceral third-person action game with some outrageous action that will require an extra helping of that suspension of disbelief to be able to enjoy. But, if you can get past the infeasibility of a man hanging onto the tail of a flying jet with one hand, you might find a lot to like in Just Cause.
Though the broad structure of Just Cause is copped from the Grand Theft Auto series, the game also shares certain characteristics with Mercenaries and Pursuit Force. The game takes place on the fictional Caribbean island of San Esperito. You play as the black-clad Rico Rodriguez, an amused but detached character who in no small way evokes Antonio Banderas' mariachi character from Desperado. Rico comes to San Esperito to help overthrow Salvador Mendoza, a corrupt dictator in league with the Montano drug cartel. With you are Sheldon, a Hawaiian-shirt-wearing, Joe Don Baker-type who has a way of saying Spanish phrases like "El Presidente" with a pronounced twang, and Kane, a comparatively bland tough girl with a lot of sass and some vague history with Rico. With the assistance of the People's Revolutionary Army of San Esperito, as well as the rival Riojas drug cartel, your aim is to dismantle the existing regime through assassination, espionage, and plenty of mayhem.
The island of San Esperito is huge, and though there are a few urbanized areas, including a small high-rise district, several military installations, seaports, and airports, most of San Esperito is blanketed in undeveloped rainforest that is peppered with crude settlements. Its size is a little deceptive, since there's not much to be done in the huge tracts of forest, but it all feels organic, and the scope of the island is still impressive. You're given a good feel for the size of the island, as well as some of Rico's more unconventional skills, right off the bat, as you start off the game by jumping out of a plane at several thousand feet. You can control Rico's speed and direction a bit while in freefall, and you can instantly deploy a parachute at the tap of a button, which slows you down enough to make a safe landing and frees up your hands to hold any one of the weapons you might have on you. The parachute system is just one of many absurd contrivances in Just Cause. There's no limit to how often you can deploy your parachute, it doesn't seem to take up any space on your person, and it never gets snagged on obstacles like trees, buildings, or streetlamps.
In Grand Theft Auto fashion, Just Cause lets you commandeer just about any vehicle you see, including boats, planes, and helicopters, provided you can get close enough to it. Once you're behind the wheel, most vehicles have a "stunt position," which forces you to relinquish control but lets you jump onto other nearby vehicles and take control of them or deploy your parachute, which will jerk you back up into the air. After a few missions, you're given a grappling gun, which you can use to hook onto vehicles from a few hundred meters away. Grappling onto a moving vehicle will cause your parachute to automatically deploy, making it possible to parasail around the island. Perhaps most impressively, you can use the grappling hook to skyjack helicopters and planes while they're in the air.
The game doesn't even bother trying to justify any of this craziness, and it will no doubt annoy those expecting even a modicum of realism, but once you figure out how to effectively use these abilities to seamlessly grapple onto a car, take control of it, get into stunt position as you drive it off a cliff, deploy your parachute as you watch the car explode in the ravine below you, grapple onto an attacking helicopter and take it over, then freefall directly into the warm Caribbean waters surrounding San Esperito, it makes the action uniquely visceral and extremely satisfying.
It's lucky for Just Cause that it's able to differentiate itself from other, similar games with these ridiculous abilities, since some of the other facets of the gameplay aren't nearly as inspired. In all of the console versions of Just Cause, there's a liberal autotargeting system that only asks that you be pointing in the general direction of an enemy, which makes the gunplay a bit too easy. By comparison, the PC version defaults to a mouse-and-keyboard setup, though even then the gunplay is pretty forgiving and not especially satisfying. The most unique aspect of the gunplay is the ability to detonate grenades early by shooting them in the air, though it's about as hard to do as it sounds and rarely figures too prominently into the action. Save for a few specific planes, the vehicles control well enough, but the enemy artificial intelligence can be frustratingly tenacious, with a knack for spinning out your car and stopping you dead in your tracks.
So now there is very dangerous battle between player and enemies which live on island. In this battle player will use many difficulties. The enemies are very strong. Player can also use some weapons to kill the enemies. Player will also enjoy driving of many types of vehicles in this game. If you want to enjoy flight missions of this series then try Just Cause 2.

Just Cause Features.
Following are the main features of Just Cause 1.
  1. Open world action adventure game
  2. Agent of secrete agency
  3. Dangerous nuclear and chemical weapons
  4. Find nuclear weapons and finished them
  5. Battle between player and enemy
  6. Face difficulties
  7. Use of weapons
  8. Drive many types of vehicles

Just Cause PC Game 1 System Requirements.
Following are the minimum system requirements of Just Cause.

cpu:Pentium 4/Athlon XP or better
CPU Speed:1.4 GHz (Pentium 4) or Athlon XP 1700+
ram:512 MB
os:Windows 2000/XP
Video Card:3D Hardware Accelerator Card Required - 100% DirectX 9.0c compatible with 64MB and Shader model 1.1. (GeForce4 Ti 4200+ or ATI Radeon 9500+)

Sound Card:Yes
Free Disk Space:5.8 GB
DVD-ROM:4X Speed DVD-ROM


Just Cause Free Download.
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Tuesday, 25 July 2017

Overwatch PC


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Overwatch PC Game Review.
Overwatch Crack has been a popular search query on Google for the past couple of months and rightly so. The beta version has been so popular that people are eagerly waiting for this game to be released on PS4, Xbox One, and Windows. So what makes this game so good? Well, let’s look for an answer. First of all, let’s make it clear that this is a team-based multiplayer first-person shooter game developed and published by Blizzard Entertainment. Each player will choose from a variety of heroes and each hero has their own ability and powers. The game is set to be released in the first half of 2016 and unlike previous Blizzard games, this game won’t be launched on Mac’s operating system OS X.
Overwatch is set in a not too distant future Earth, where humanity is suffering from Omnic Crisis and is in grave danger because of its artificial intelligence. Robots from every corner of the world rose and a wide-scale war had started. To solve this critical situation, the UN forms an international task force named “Overwatch” that is successful in tackling the crisis. After that, Overwatch is used for peacekeeping missions by the UN, but people’s opinion about Overwatch starts to change amid reports of corruption in the organization. Soon after, in a suspicious attack, the leader and vice-leader are killed, which leads to the disbanding of the task force.
In Overwatch, two teams of six are formed. Players have a choice of selecting from four different characters, each one having unique abilities and characteristics. Currently, only three maps have been revealed and they are based in the city of London, country of Japan, and Ancient Egypt. The game comprises of two game modes, while some maps could have a combination of both modes. Overwatch Download link below!
The first mode in Overwatch Crack is “Point Capture”, where the team that attacks will try to catch as many points on the map possible and the defending team’s job is to stop this from happening. The second mode is Payload mode, where the attacking team safely escorts a vehicle to a delivery point before the timer runs out and the defending team’s job is to stop this from happening or stall it until time runs out.
There are four different types of characters in Overwatch. Each character has their own skill and abilities. The character has four different roles, which are as follows:
-Offense: They say that the best defense is a good offense. These characters are good at moving and very agile. They can inflict heavy damage on the opponent. However, they have very low hit points.
-Defense: These characters are great in developing strongholds and excellent at protecting the locations specified to them.
-Tank: These characters are heavily armored and can take lots of damage. They also inflict very high hit points on the enemy. They draw fire away from their teammates and disrupt the concentration and plan of enemies.
-Support: These characters, as the name suggests, provide additional support to their team members and ensure that the life of other team members is miserable. They make sure that their teammates don’t have to work hard to inflict damage on their opponent.
Once the game releases, i’m sure that Overwatch will be widely searched term on Google as this game has had a successful beta testing and gamers are now eagerly waiting for the release of the full version to enjoy more features and enhance their gaming experience. Judging from the current scenario, Overwatch Download free looks set to eclipse Counter Strike in the multiplayer FPS category.
There are characters who improve map visibility, soak up incoming damage with shields, or throw out armour for teammates to pick up. There are characters who lay traps, or debuff or stun enemies. There are characters who use a jetpack, teleport long distances, or boost movement speed for every teammate within an area of effect. It's a wide and varied roster with a plethora of styles and abilities.
Balancing that, some systems are more streamlined than you'd expect from a class-based shooter. Only a couple of heroes carry multiple weapons, but even that is mostly a choice between attack and utility. Only some heroes have an alternate fire mode. Even beyond specific loadouts, there's no ammo management. Most guns need to be reloaded, but they have an unlimited ammo pool to draw upon. There's still plenty of complexity, though, and, by using abilities, Overwatch feels distinct from its competitors.
I particularly love how varied the movement is between characters. Not just Tracer's Blink, but also Genji's vertical scaling, Lucio's wallrun, Widowmaker's grappling hook and, most of all, Mercy's glide. Mercy, Overwatch's medic, is the perfect example of how every aspect of a character can, in the best cases, support a specific style. Alone, she's vulnerable and slow – easily ambushed and dispatched. But, with line-of-sight to a teammate, she can spread her wings and fly towards them. It's fun to do, and also reinforces the symbiotic partnership between healer and healed: Mercy needs her teammates as much as they need her. It's masterful design.
Part of the process of playing Overwatch is learning the characters, their abilities and how to counter them. This can be both gratifying and infuriating – hence why I currently hate Junkrat. Previously, I've hated the sentient turret Bastion, the assault rifle wielding Soldier: 76, the sniper Widowmaker, the engineer Torbjörn, and, briefly, the shuriken throwing Genji. Tomorrow, I'll likely hate someone else. It's a work in progress list, which changes with each new revelation over how to identify, avoid and eventually nullify a particular style of play.
With so many heroes to choose from, and only six players per team, composition is vital. Again, experience comes into play here, and after a few hours you'll get a feel for some effective combinations. The interface does a good job of cajoling players into making sound picks. During the opening seconds of a match, the entire team sits at the character selection screen, picking heroes while a tooltip critiques the overabundance of snipers or lack of a support. It works more often than it doesn't – I've seen players guiltily snap up their favourite pick before grudgingly switching to a tanking character for the good of the team. Still, sometimes you're going to end up on defence with two Hanzos and a Widowmaker. No tooltip can fully eradicate human stubbornness. Luckily, such matches tend to be short.
The end of match "Play of the Game" clip doesn't exactly help. As the name suggests, it caps things off with a brief clip showing the most impressive action of that round from the perspective of the player. Right now, the algorithm seems to favour multikills, thus a specific roster of heroes. You'll see Bastion mow down a string of helpless attackers. You'll see Torbjörn hammering away at his turret. You'll see Junkrat's tire bomb blow up half a team. Sometimes, rarely, you'll see a support character do something helpful. I suspect that only happens when nobody achieves a big enough killstreak.

Features Of Overwatch .
Followings are the features of Overwatch PC Game.
1.It has amazing graphics.
2.Game has good storyline.
3.It has ultimate abilities.
4.Play as a team.
5.You can select heroes in this game

Overwatch PC Minimum System Requirements.
Before you download the game check out your PC requirements.

cpu:Intel Core i3 or AMD Phenom X3 8650
CPU Speed:Info
ram:4 GB
os:Windows Vista/7/ 8/10 64-bit (latest Service Pack)
Video Card:Nvidia GeForce GTX 460, ATI Radeon HD 4850, or Intel HD Graphics 4400
Click here for the latest video card drivers
Free Disk Space:30 GB

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Sunday, 23 July 2017

Crysis 1 PC


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Crysis 1 PC Game Review.
Crysis 1 Pc Game is an action first person shooter episodic video game which is developed by Germen developer Crytek and published by Electronic Arts. Crysis 1 Pc Game Free Download is full of action video game and a storyline is very exciting and thrilling. In this adventures video game, the player will face many perilous and cruel aliens. Basically, the player has to destroy all of the dangerous aliens to save the humanity of the world which is in threat.
It was hard not to be completely impressed when the first images and videos of Crysis appeared about 18 months ago. Scenes of lush jungles and towering alien war machines looked light-years beyond what seemed possible. Of course, the two questions that revolved around Crysis since its announcement were whether it would deliver on those visuals and whether it would deliver a game worthy of those fancy graphics. It turns out that the answer to both those questions is a resounding yes, as Germany's Crytek has proven that its 2004 hit Far Cry was no fluke. In fact, it was just the beginning from this studio. With its sophomore effort, Crytek has managed to deliver an incredibly advanced and exciting first-person shooter that practically rewrites the rules for the entire genre.
Crysis is an alien invasion game set in the year 2020. An archeological team on a remote Pacific island is captured by an invasion force of North Koreans, and your US Special Forces team is dispatched to investigate and rescue the scientists. Clad in high-tech nanosuits capable of boosting your strength, speed, and armor, as well as cloaking you temporarily to the enemy, you're parachuted into a tropical paradise that's crawling with intelligent enemies and something else that's tearing both the North Koreans and US forces to shreds.
Like Far Cry, the first half of Crysis is essentially a "sandbox" game where you're put in the middle of incredibly large levels and tasked with an objective. How you get the job done is pretty much entirely up to you, which is part of the brilliance of the game's design. For instance, the environments are big enough to give you a wide range of latitude. Do you have to get to a certain point on the map? You can take a meandering route that avoids patrols and go stealthy, or try the up-front approach and try to blast your way through, with the danger of enemy reinforcements showing up. Need to infiltrate a North Korean-held village? You can try the front gate, or maybe explore and find a quieter way in.
Couple these huge environments with the powers of the nanosuit, and you have a ton more options. You can play like the eponymous character from the movie Predator and use your cloaking abilities to stalk North Korean patrols, picking them off one by one and watching the survivors react in confusion. That could be via a silenced rifle, or simply coming up from behind a guard and grabbing him by the throat and hurling him off a cliff, or through the roof of a building, or against a tree, or whatever catches your fancy. Enhanced speed and strength give you an amazing amount of mobility, so you can vault atop buildings and come down behind someone, or run up against a North Korean vehicle next to a cliff and push it over the side. In a heartbeat you can switch between different roles, from stealthy assassin to seemingly unstoppable death dealer. It's a game that makes you feel like a superhero, though not an invincible one, because you simply can't run roughshod over the enemy. Crysis rewards smart, fast thinking.
It helps that the game features a high degree of advanced physics and destructibility in a highly dynamic world. Getting caught in a firefight in the jungle is a cinematic treat, thanks to the way the bullets will chop down trees, while branches sway from impacts. This isn't just a visual effect, either, as falling timber can kill if it lands on someone. There's all sorts of emergent behavior like that throughout the game, events that spring up completely unintended or unforeseen. In one instance, the flaming wreckage of a chopper landed on a hut, crushing it and killing all those inside.
Meanwhile, the gunplay and ballistics modeling make this shooter feel as if you're handling real weapons. Trying to hit a target at long engagement ranges is challenging thanks to weapon recoil and other factors. The North Koreans are encased in body armor, so they take some time to gun down, unless you aim for the head, which usually puts them on the ground. At your disposal is a variety of firearms, like shotguns and assault rifles. One of the neat aspects of the game is that you can fix up your weapons on the fly, adding scopes, silencers, and grenade launchers, provided you've found them. There are trade-offs for each add-on. Silencers let you take down guys quietly, though they reduce bullet damage, meaning you've got to make every shot count. Or flashlights mounted on your weapons might help you out in dark levels, but will give you away.
Crysis gives you all of these toys and ratchets the action higher and higher the deeper you get into it. The first level of the game introduces you to the sandbox combat and the nanosuit. From then on, the battles become larger and more intense as the action escalates. You'll storm North Korean-held villages and bases; encounter their counter to your nanosuit; take part in a chaotic assault on a North Korean harbor; and from there the game accelerates. Next is a wild tank battle in a tropical mountain valley, with helicopters and jet fighters roaring overhead. There's a sheer rush as your tank plows through vegetation and knocks down trees as missiles and tank fire erupt all around you. Meanwhile, the vehicle explosions are convincing, right down to the way ammunition cooks off and sends spirals of smoke outward. It's visual poetry of destruction. You're not confined to your tank the entire time, either. You can jump out at any time and use your suit powers and rifle to take on enemy infantry. When they're dead, pick up their dropped rocket launchers and engage vehicles in a cat-and-mouse-style game.
As events in the game continue to ramp up, you'll find yourself inside the alien ship, the zero-gravity environment delivers a visually strange and yet wondrous setting. As you navigate through the environment and engage the aliens you have to figure out your way through the level. Escape the alien ship and you're tossed into a frozen environment against the alien foe. After the alien vessel, the game becomes less free form and more linear, but it also amps up the action along the way, reflecting the way that the stakes are being raised. Now you're trying to fight your way out of the alien sphere, which means dodging war machines that look like something from The Matrix. There are a few more surprises in store from that point before you get to the ultimate showdown.
The single-player game is a considerable accomplishment by itself, but Crytek has also included a full-featured multiplayer mode called power struggle that combines the best of the Battlefield games and Counter-Strike. The goal in power struggle is that each 16-man team (for 32 players total) must destroy the opposing team's base, but to do so they have to construct alien weaponry at a central prototype facility. To power the prototype facility, though, both teams need to seize and hold power stations throughout the map. In addition, there are bunkers and factories that can be captured; capturing a bunker allows your team to spawn in forward positions, while capturing a factory allows you to purchase vehicles that can help your side. Whenever you help your team by killing the enemy or seizing an objective, you gain points that can be used to purchase more advanced weapons, vehicles, and gear. It's an excellent multiplayer mode, and it comes with five large maps to support it. Keep in mind that everyone has their suit powers as well, so in addition to all the running and gunning and vehicle driving, there's plenty of leaping and speed running and cloaking going on.
In this game Crysis Free Download the player is depicted as a US Army Delta Force soldier with some very advanced weaponry and with a  special Nanosuit. You need to control the soldier which has a code name Nomad. The weapons of Nomad can be changed without pausing the game. The game has a huge variety of arsenal. You can use missile launcher, pistols, sniper rifles and notably MOAC which is an alien weapon resembling machine gun. The weapons can be modified at any time with attachments. The attachments are given to the player at the start of the game. It can also be picked and can also be purchased. this feature also exist in Crysis 2 PC game. Which is the next part of this game

Gameplay:
The player has to know that while playing Crysis 1 action video game he is depicted as a US Army Delta Force soldier with innovative weaponry and with a special Nano suit. And also need to control the soldier which has a code name, Nomad. Nomad can be changed the weapons without pause the game. This action Pc Video game has a massive variety of collection. So due to that, the player can use missile launcher, pistols, sniper rifles and notably MOAC which is an alien weapon similar to a machine gun. The weapons can be changed at any time with accessories. The accessories are given to the player at the start of the game. And the inspiring object is that the most members of the player teams are the American soldiers. So due to that main aim of the player is to command his team and try to varnish all of the aliens. While fighting player can use many kinds of very impenetrable and latest technology weapons. There is a massive collection of vehicles is also available in this game and the player can use jeeps, tanks, motor boats and many more vehicles. Crysis 1 Pc game Free with some extraordinary collection of an arsenal, breathtaking visuals, and delicate sound will confidently surprise you.

Features of Crysis
Following are the main features of Crysis 1 Free Download that you will be able to experience after the first install on your Operating System.
  1. Breathtaking visuals.
  2. Huge collection of weapons.
  3. Variety of vehicles available.
  4. Impressive sound effects.
  5. Can change the weapon without pausing the game

Crysis 1 PC Game System Requirements.

Crysis Minimum Requirements

cpu:Intel Pentium 4 2.8 GHz (3.2 GHz for Vista) or faster, Intel Core 2.0 GHz (2.2 GHz for Vista) or faster, AMD Athlon 2800+ (3200+ for Vista) or faster.
CPU Speed:Intel Pentium 4 2.8 GHz (3.2 GHz for Vista) or faster, Intel Core 2.0 GHz (2.2 GHz for Vista) or faster, AMD Athlon 2800+ (3200+ for Vista) or faster.
ram:1 GB (Windows Vista requires 1.5GB RAM)
os:Windows XP/Vista/7
Video Card:NVIDIA GeForce 6800 GT or greater; ATI Radeon 9800 Pro (Radeon X800 Pro for Vista) or greater. Laptop versions of these chipsets may work but are not supported. Integrated chipsets are not supported.

DirectX version:9.0c (included)
Sound Card:Yes
Free Disk Space:12 GB
DVD-ROM:8X speed DVD-ROM. This game contains technology intended to prevent copying that may conflict with some DVD-ROM, DVD-RW and virtual drives.

Crysis Free Download
Click on the below button to start Crysis Free Download. It is full and complete game. Just download and start playing it.