Wednesday, 17 January 2018

Assassin's Creed Origins PC


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Assassin's Creed Origins PC Review

In Origins you play (most of the time) as Bayek, Egypt's last medjay (sort of a freelance cop, with a badge and everything), whose grim tale of personal revenge and earnest desire to right wrongs among the locals soon spreads into a quest to rid Egypt of corrupt, powerful, anonymous figures who operate behind the scenes. Bayek isn't just a warrior but also a detective: investigating and stalking his prey, first rooting out the true identities of these shadowy figures, then infiltrating their lairs and sanctums, and finally putting an assassin's blade through their necks. (And then having a lengthy conversation with them—this is Assassin's Creed, after all.) Bayek's quests take him from his small home village of Siwa to the great pantheons of Alexandria to the Nile Delta and beyond, and lets him rub shoulders with figures like Julius Caesar and Cleopatra.

The Egypt of Origins is a stunningly lovely place and I spent a lot of time simply soaking in the sights. Some areas of the map are expansive barren deserts or open seas, and while seemingly desolate of quests they're still well worth exploring to discover their few curiosities and surprises. Towns and villages are bustling with citizens, farmers, workers, and soldiers. There's plenty of dangerous (and eventually tamable) wildlife from vicious crocs and hippos lurking in the Nile to lions and hyenas prowling the sand dunes and rocky hills to flamingos and egrets that take flight when you thunder past on horseback. The simulation in Origins doesn't go below surface level, but if not a living world it's at least a lively one. And wow, it's big. After 35 hours of play, when I'd completed the main quest, tackled tons of side quests, solved puzzles, collected treasures, killed scores of enemies, and done lots of free-form exploring, hunting, and looting, there were still entire darkened regions of the map I hadn't yet set foot in. Origins is a damn big game in an even bigger world.

How the world is divided up isn't my favorite thing ever. It's MMO style, with different regions appropriate for different character levels. If you're level 8, and you cross a border from a region marked for levels 7-9 and into a region marked for level 17-20, well, nice knowing you. No matter your skills and gear, you simply can't take on an enemy too high above your own level: your attacks just won't do enough damage and their attacks will one-hit murderize you. This gives portions of the map a feeling of artificial difficulty, an open world where you're free to go anywhere but not really free to do anything, at least until you've leveled up. When you begin playing you can make a beeline for Giza's pyramids or Krocodilopolis: maybe you'll get there in one piece, or maybe you'll be insta-killed by a hyena that's 15 levels above you.

While I don't care for that particular brand of world creation, I didn't feel stifled by it that often. There were always enough level-appropriate areas to visit, explore, quest, and fight in (plus revisiting a low-level area when you've grown far beyond it can make you feel like a living god, which is pretty satisfying). And for the first time in what feels like a long time for Ubisoft, the world is filled with things to do without going overboard and looking as if someone spilled an overflowing sack of icons on a map. There are plenty of distractions as you ride from quest to quest, and lots of diversions to come across while exploring, but it never feels bloated or over-stuffed with tasks that require you to hop off your camel every few feet or disrupt your progress with the distraction of endless collectibles.

There's also a great series of enemies called the Phylakes: a handful of imposing and ridiculously powerful warriors who individually prowl the map looking for you. They've got massive health bars and brutally deadly weapons, and I found myself loving how unfairly difficult they are to beat. There I am, an unstoppable badass with magic weapons and improbable skills, riding triumphantly away from a fortress of soldiers I'd just easily slashed and stabbed my way through. Then I'd spot a Phylake approaching on the road ahead, and would be forced to slink off and hide in the bushes quietly until he had passed. The Phylakes are humbling, and being humbled occasionally is a good thing.

At one point, when I was level 32, I encountered a level 20 Phylake. I cockily unequipped all my weapons, thinking how satisfying it would be to exact my revenge on one of these super-powered bastards with my bare fists. Uh, nope. He was still too tough. I had to switch back to blades halfway through the fight to finish him off.

Assassin's Creed Origins PC System Requirements-

Here are the Assassin's Creed: Origins system requirements (minimum)

CPU: Intel Core i5-2400s @ 2.5 GHz or AMD FX-6350 @ 3.9 GHz or equivalent
CPU SPEED: Info
RAM: 6 GB
OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only)
VIDEO CARD: NVIDIA GeForce GTX 660 or AMD R9 270 (2048 MB VRAM with Shader Model 5.0 or better)
SOUND CARD: Yes
FREE DISK SPACE: 45 GB
Assassin's Creed: Origins Recommended Requirements

CPU: Intel Core i7- 3770 @ 3.5 GHz or AMD FX-8350 @ 4.0 GHz
CPU SPEED: Info
RAM: 8 GB
OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only)
VIDEO CARD: NVIDIA GeForce GTX 760 or AMD R9 280X (3GB VRAM with Shader Model 5.0 or better)
SOUND CARD: Yes
FREE DISK SPACE: 45 GB

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