Monday 12 June 2017

Assassins Creed PC Game


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Assassin’s Creed 1 Overview
Assassin’s Creed is an action adventure game. It is developed under the banner of Ubisoft Montreal for Microsoft Windows. It was released on 13th November 2007 and Ubisoft published this game. It is the first game in the Assassin’s Creed series. You can also download Assassin’s Creed 2.
This game is set in the era of Third Crusade. And it mainly revolves around two big factions battling against each other. This includes the Assassins and the Templars. This game is very nearer to the actual history of assassins. They are said to be a sub branch of the Muslim sect Shiite. In this game you play the role of a modern day man named Desmond Miles. An organization uses a machine “The Animus” which allows Desmond to control and view the memories of his ancestors. He can alter these memories. In this game his ancestor Altair Ibn-La’Ahad is shown. The war between the two factions is mainly due to “Piece of Eden” a mysterious relic. You may also like to download Assassin’s Creed 3.
Assassin's Creed could easily have been one of the best games of 2007. It is, without question, impressive on several fronts. But developer Ubisoft Montreal took some missteps along the way and squandered the immense potential of its pseudo-stealth action title. A bad story, repetitive gameplay elements, and poor AI lead to the downfall of one of the more promising games in recent memory. Assassin's Creed could have been one of the great games of this generation. Instead, it turned into just another action title.

Though Assassin's Creed is an action game, the story plays a considerable role from start to finish. This is a story-heavy title, which proves a detriment in the long run. There is a major twist in the Assassin's story, the kind that (if it hasn't already been spoiled for you on the Internet) would likely blow the lid covering your brain. That is if this big twist were revealed towards the end of the story and not in the first five minutes. Ubisoft's decision to introduce the only major surprise just a few minutes into Assassin's Creed proves costly. Imagine if you were watching the Sixth Sense and ten minutes in the movie told you Bruce Willis is a ghost. It would deaden the remainder of the story. This is exactly what happens with Assassin's. The moments with Altair are well-told and interesting (though perhaps a bit too drawn out), but every time the "twist" elements come into play, the entire game grinds to a halt. Over a 10- or 12-hour gaming experience, that becomes grating. So much so that all of the clever story elements begin to play against Assassin's Creed rather than elevating it to high art as seems to have been the intention.
Assassin’s Creed 1 is an open world exploring game. The leader of assassins Al Mualim gives missions to Altair which he has to complete. This primarily includes assassinations of big personalities of Templars. There are side missions included in this game as well such as pick pocketing, interrogation and eavesdropping. There are many behaviors introduced which are on individual as well as communal basis. Also the health of player is shown in the form of synchronization between Altair and Desmond’s memories. Altogether this game was a very famous and trend setter game of this age. You can also download Assassin’s Creed Chronicles China  PC Game 2015.

Not enough can be said about the living, breathing universe that you'll inhabit in Assassin's Creed. As assassin extraordinaire Altair, you'll explore three major cities of the Holy Land in the 12th century: Jerusalem, Damascus, and Acre. Each city is beautifully rendered from top to bottom and features meticulously crafted towers that reach for the sky, bustling market squares, and quiet corners where citizens converse and drunks lie in wait to accost you. As you wander the streets (and rooftops), you'll push your way through crowds of women carrying jars on their heads, hear orators shout political and religious wisdom, and watch town guards harass innocent victims. Altair has a profound effect on this world, but the cities are entities all their own, with their own flows and personalities.

The visual design has a lot to do with how believably organic everything feels. The cities are absolutely huge, and though you don't get full exploration privileges in the first few chapters, they eventually open up to let you travel seamlessly from one side to another. Everything is beautifully lit with just the right amount of bloom effect, and almost everything casts a shadow, from tall pillars to Altair's cloak. In fact, sometimes the shadows get to be a bit much and may make you think for a moment that there is artifacting on your screen, when in fact it's a character's head casting a shadow on his or her own neck. Every object, from scaffolds to pottery, is textured so finely that you'll feel as if you could reach out and touch it. Animations are almost as equally well done. Altair scales walls, leaps majestically from towers, and engages in swashbuckling swordfights that would make Errol Flynn proud. And he does it all with fluid ease, generally moving from one pose to another without a hitch. Minor characters move with less aplomb, but that's easy to forgive, considering that the cities are populated with thousands and thousands of individuals.

On a high-powered PC, these elements look even more stunning than they did on the Xbox 360 and PlayStation 3, but the splendor comes with a price: The minimum requirements to play Assassin's Creed are surprisingly high, particularly where the CPU is concerned (a dual-core processor is mandatory). On one test PC that runs Crysis at a respectable frame rate on medium settings, Assassin's Creed slowed to a crawl at lower settings. A high-end test machine ran the game with much better results, though with some occasional slowdown.

What you hear is even more impressive than what you see. At the top of a temple, you hear little but the rush of wind, the twittering of birds, and the barking of a far-off dog. In the most populated areas, your ears will fill with the din of street vendors, the pleas of beggars, and the occasional humming. It's never too much, though, and the game does a good job of making sure you hear what you need to hear (for example, the cries of citizens who need your help) without filling your ears with pointless noise. The voice acting of the supporting cast is similarly remarkable. Conversations are completely believable and delivered with the perfect amount of solemn dignity. Oddly, the weakest link is Altair himself. Actor Philip Shahbaz does an all right job, but he isn't up to par with the first-rate acting of his fellow troupe. Rounding it all out is a beautiful orchestral score that is most notable for its subtlety. Many of the game's most impressive moments are accompanied by lovely musical themes that add even more threads to the game's rich living tapestry. We did run into some audio glitches on two of our three test systems, however, in which sound effects would occasionally stutter and hitch. The game's readme file included a potential workaround for this issue, though in our case, it didn't solve it.

The story that binds it all together rises to the occasion. Actually, there are two related stories in play. The unfolding drama of Crusades-era Palestine is a mere memory, forcibly pulled from a modern-day bartender named Desmond by a resolute researcher using a machine called an animus. The memories aren't Desmond's own--they are Altair's, stored safely in the hapless subject's genetic code. We follow Altair as he assassinates nine public figures at the command of his master, and as the common thread that ties these men comes into focus, so does the true identity of Desmond's captors. There are no cutscenes in the traditional sense; every bit of story exposition and dialogue flows smoothly from the gameplay and takes place entirely within the game engine. The ending is confusing and blatantly leaves open the possibility of a sequel, but this is a small blemish on an otherwise stirring tale. Altair's world is not one of absolutes. His assassination targets aren't always evil, and Altair isn't always likable. As he is fond of reminding us, "Nothing is true. Everything is permitted."

Of course, such an authentic world would be meaningless without a lot of fun things to do in it. Thankfully, Assassin's Creed is endlessly entertaining in that it features a fine mix of stealthy exploration, tight platforming, and exciting combat. To discover the whereabouts of your assassination targets, you must first follow up on possible leads. There are several different mission types in this regard. In some cases, you sit on a bench and listen in on secret conversations. At other times, you will closely follow someone carrying an important letter that you'll pickpocket. Alternately, you can beat the information out of your target. There are also some tasks specific to this version of the game. Oddly, some of these new missions feel more contrived than the others, such as timed sprints and escort tasks in which guards execute scripted attacks as you move to your destination. Since the game's greatest strengths lie in its unscripted events, these additional tasks feel less organic than the others. On the other hand, missions that let you silently assassinate rooftop archers and fling guards into market stands are more interesting and fit better into the game's sandbox world.

There are also some optional missions, such as rescuing innocent townspeople from the clutches of guards. The reward for doing so is a group of vigilantes who will hang out in the area afterward and hinder any foes chasing you. It's also a good way to try out Assassin's Creed's combat, which is surprisingly satisfying, considering the game's focus on sneaking around. You can pounce on enemies using your hidden blade (an incredibly rewarding one-stab kill), or use throwing daggers to take enemies down from a distance. However, your sword is your melee mainstay, and though the hack-and-slash combat may seem simple at first, it gets more challenging once you unlock the various countermoves. Often, you'll have a dozen or more attackers to fend off at once, but though these fights can be a little tricky, you'll never feel as if you're in over your head. In fact, the few circumstances in which you are forced into combat--such as a late-game boss fight against a seemingly endless crowd of attackers and their leering leader--are challenging and require some pitch-perfect timing to counter every strike and lunge.

Features of Assassin’s Creed 1 PC
  1. Following are the main features of Assassin’s Creed 1 that you will be able to experience after the first install on your Operating System.
  2. Exciting action and adventure game.
  3. Set in an era of Third Crusade.
  4. Open world exploring game.
  5. Need to assassinate Templars.
  6. Side missions like pick pocketing, interrogation and eavesdropping included.
  7. Trend setting game of modern era.
  8. Impressive graphics.

System Requirements of Assassin’s Creed 1
Before you start Assassin’s Creed 1 Free Download make sure your PC meets minimum system requirements.
CPU:Dual core processor 2.6 GHz Intel Pentium® D or AMD Athlon 64 X2 3800+
RAM:1 GB Windows Xp / 2 GB Windows Vista
OS:Windows XP/Windows Vista (only)
Video Card:256 MB DirectX 10.0compliant video card or DirectX 9.0compliant card with Shader Model 3.0 or higher (NVIDIA GeForce 6800+ / ATI Radeon X1600+)

DirectX version:DirectX 9.0 or10.0 libraries (included on disc)
Sound Card:Yes
Free Disk Space:8 GB
DVD-ROM:DVD-ROM dual-layer drive. This game contains technology intended to prevent copying that may conflict with some disc and virtual drives.

Assassin’s Creed 1 Free Download.

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