Sunday, 11 June 2017

Need For Speed 2016 – PC


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Need For Speed 2016 PC Game Review.
After a year off, Need for Speed has the series coasting back over familiar turf, resurrecting the spirit of 2003 and 2004’s successful Underground games. It is, at least, a more clearly distinct game than the last few NFS instalments were from one another. It looks incredible, sounds fantastic, and while the handling is still standard arcade fare developer Ghost Games has added a welcome dose of nuance by letting us tune our cars for either grip or drift. However, the single-player component is over too soon, the multiplayer under delivers, the cut-scene dialogue often had me wincing, and the game is stung by the side-effects of being online-only.
One of the first things you’ll notice when tackling the front of your car is the ability to modify your stance. Whether you are changing the ride height by slamming it to the ground, raising it up, or anything in between, you choose your perfect ride height. Throw in options for rake and both front and rear track width, and you’re on your way to creating something truly unique. Suspension tuning is finished up with your camber. With the angle on both the front and rear wheels being set independently you’ve got the ability to create some truly out of this world looking cars. The PC version has new features, including unlocked framerate with 4K resolution, manual transmission, and steering wheel support for a selection of steering wheels.

It is immediately extremely pretty, though. There are dark and gritty instances where it feels a little like the whole thing has been shot on Michael Mann’s iPhone, but racing at speed through the soaked streets here (particularly in bumper cam) is really something else. The cars glisten with beaded water droplets and the streets gleam, a shiny tapestry of mirror-like asphalt reflecting artificial light from all angles. Need for Speed also sounds nearly as good as it looks; the throaty burble of performance-tuned engines is well-realised and the crackle of exhaust overrun and the ker-chunk of slamming gears is similarly respectable. However, the sudden, jarring transitions from the dead of night, to pre-dawn, and then back to night again are horribly ill-conceived. These transitions seem to be baked into parts of the environment so they can actually happen multiple times over the course of a single race.

It's like a nightmare. You're trapped in LA and the sun never shines and you’re living out of your car and everyone keeps talking to you about driving techniques. When they’re not talking to you in person, they’re calling you all the time. It’s hell. This is the setting for the first exclusively new-gen Need for Speed, which launched on consoles in November last year. After relatively unimpressed reactions, its developer Ghost Games has used the interim to give its PC port a tune up.

There's now manual transmissions, additional steering wheel support, an unlocked framerate, 4K resolution, and new cars and customizables courtesy of both the Icons and Legends packs.There’s a strangely heavy story component to this new Need For Speed. You play what is essentially a voiceless camera who hovers around a bunch of nocturnal street racing enthusiasts as they ignore the fact you never speak, driving from diners to bars drinking—as everyone is keen to point out—coffee. Your buddies are all depicted by good-looking people in live-action cutscenes, who talk in a vaguely convincing street racing lingo. Your hero, this floating camera, is somehow able to operate an automobile, and because your crew acknowledges you'll never know human emoHandling is satisfying. Tires grip the road and motors have a heft they makes it seem bodies are really sinking into their suspension, and tune-ups, whether geared towards racing or drifting, feel markedly different. The problem is Ventura Bay. In heavily referencing LA’s grid-based layout you can sometimes complete an entire race without touching the brakes, only occasionally dealing with a sudden right angle turn.

Although Ghost claims to have lessened rubberbanding AI, it sometimes feels like you’re only driving at the speed they designate: grazing scenery sees you drop multiple places, but you can sometimes spontaneously leap from first to last as opponents all seemingly drive over banana peels. Winding canyons and tight docks introduce a new problem: drifting. Going sideways requires reconfiguring your entire car, and without a middle ground between driving fast and drifting well, you can’t do both at the same time. Powersliding in a standardly-balanced ride demands high speed, but reaching that speed takes ages, and it's reduced instantly when you do drift. It’s needlessly tricky to maintain momentum.tions like love and joy, they instead race you for ‘street rep’. The more you win, the higher your rep, the more cars you can buy.
Side activities are scant. You can hunt for doughnut spots in which you spin your car round in a little circle for points before driving off sad that it didn’t involve Krispy Kreme in any way. You can also find new parts, and sniff out designated scenic views by driving up to, say, a graffiti mural and pressing the relevant button to take a picture when prompted. They’re poor uses of an otherwise visually stunning world that captures LA’s (sorry, Ventura Bay’s) imposing gloom like few games before it, at least from the perspective of a person driving through it very fast.

The city won’t chime with memories so much as it will resonate with senses. There’s loose riffs on the Griffith Observatory and Hollywood Hills, sure, but it’s more a tonal tribute to LA, the city at twilight after the parties have died and before the trash is collected. A pumping contemporary soundtrack adds to the urban atmosphere, and this PC version adds more tracks. While Ventura Bay is great for pictures taking, the nature of the racing also means it’s uncannily empty to drive through, resulting in a lush but lifeless location.

Need for Speed, then, feels like the tutorial for a deeper racer, or the barebones bit you can play while the rest of the game downloads in the background. It’s not only boring, but so bereft of ideas that it represents a series running dangerously low on creative fuel. The hazard lights are blinking.




Features Of Need For Speed 2016 PC
The Following Are The Features OF Need For Speed 2016.
1.Mind blowing racing game.
2.Featuring two careers as cop and as racer.
3.Exceptional weather system.
4.Excellent detailed graphics.
5.Can modify your car as you want it to look like.
6.An amazing multiplayer system.

System Requirements of Need For Speed 2016 PC.
Below are the minimum system requirements of Need For Speed Rivals
CPU:Intel Core i3-4130 or equivalent with 4 hardware threads
CPU Speed:Info
RAM:6 GB
OS:64-bit Windows 7 or later
Video Card:NVIDIA GeForce GTX 750 Ti 2GB, AMD Radeon HD 7850 2GB, or equivalent DX11 compatible GPU with 2GB of memory

Free Disk Space:30 GB

Need For Speed 2016 PC Free Download.
Click on below button to start Need For Speed 2016 Download. It is a full and complete game. Just download and start playing it
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